Aug 18, 2008, 01:14 AM // 01:14
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#161
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Grotto Attendant
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Quote:
Originally Posted by Regina Buenaobra
The melee Henchmen haven't been changed significantly with the last build. They made the casters a lot more cautious, so it looks like the melee Henchmen are more aggressive than they actually are.
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I'm sorry, but you (and Lindsey apparently) are completely wrong on this point. Before the update, NONE of the heroes/henchmen would run off to attack an un-aggored mob beyond their aggro bubble. Now they do. Something is very wrong. It needs to be fixed. End of story.
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Aug 18, 2008, 01:47 AM // 01:47
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#162
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Banned
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Quote:
Originally Posted by Chthon
I'm sorry, but you (and Lindsey apparently) are completely wrong on this point. Before the update, NONE of the heroes/henchmen would run off to attack an un-aggored mob beyond their aggro bubble. Now they do. Something is very wrong. It needs to be fixed. End of story.
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HAHAHAHAHAHAHAHAHAHAHAHAHAHA oh man. that was a funny joke you have got to be kidding me. like i said before heroes have been like this from the beginning of heroes in nf.
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Aug 18, 2008, 02:13 AM // 02:13
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#163
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Dr.Jones
HAHAHAHAHAHAHAHAHAHAHAHAHAHA oh man. that was a funny joke you have got to be kidding me. like i said before heroes have been like this from the beginning of heroes in nf.
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Ummm.... Nooooooooooo. If Heroes & Henchies were acting like they are now when they were first introduced, there would have been a HUGE QQ fest here and on other fan sites about it.
Prior to the last update, I had NEVER seen Olias stand in the background protecting his "babies" (even when set to "attack") or seen Devona running off in "Leroy mode." Once or twice this weekend, she's run off to attack a mob that was on the spin map, but well outside of aggro range as I was loading into the map!
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Aug 18, 2008, 02:24 AM // 02:24
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#164
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Dr.Jones
HAHAHAHAHAHAHAHAHAHAHAHAHAHA oh man. that was a funny joke you have got to be kidding me. like i said before heroes have been like this from the beginning of heroes in nf.
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No, they haven't. Simple as that.
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Aug 18, 2008, 02:26 AM // 02:26
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#165
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Ascalonian Squire
Join Date: Jul 2008
Location: USA
Guild: The Silly Nannies
Profession: E/Me
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Quote:
Originally Posted by Tatile
Gehraz ran off after some gibbly plants. After I let him die he didn't do it again. Pratt.
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Lol! I wish that would work on my behaviorly tweaked out Devona. I thought I was going nuts for a bit till I saw this thread. She's even run up and around a corner and attacked a group way, way out of range. Like not nearly on the compass type.
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Aug 18, 2008, 02:36 AM // 02:36
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#166
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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Quote:
Originally Posted by Dr.Jones
HAHAHAHAHAHAHAHAHAHAHAHAHAHA oh man. that was a funny joke you have got to be kidding me. like i said before heroes have been like this from the beginning of heroes in nf.
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Did you ever play H/H? I really never played PUG. I finished the game with H/H and never had a problem except after the update.
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Aug 18, 2008, 03:18 AM // 03:18
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#167
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Wilds Pathfinder
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I am glade to hear it only seemed like Koss agroed three mobs this weekend while we were waiting for someone to return. Was actually kind of funny afterwards, one player thought I was the green dot; I thought the green dot was him, the survivor was pressing "G", and the AFK missed out on all the fun.
Had the same problem others are having with MM. One guilde had a MM setup on Livia, he was setup to tank and I was on a condition spammer, at one end of my agro circle was the tank and on the opposite side of my agro circle was Livia with two minions just standing there. Ok casters are more cautious but from what I am seeing this has passed cautious and gone into leeching. Great now heroes are leeching.
I have to agree with others, how soon before h/h’ers start getting rude pictures, vulgar language, and hero that drop out of the game?
Can we have our old AI back, please?
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Aug 18, 2008, 03:39 AM // 03:39
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#168
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Wilds Pathfinder
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Doing the Furnace this w/e with H&H, after clearing a mob I can be standing there with 2/3 Health because "I'm bleeding here" and Lina just stands there fixing her hair while Mhenlo is healing minions. But let Olias sac himself to heal them too and Mhenlo is right on him. Um .. hello!?!
Still not experiencing the Leroy Jenkins problems though, fortunately.
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Aug 18, 2008, 04:05 AM // 04:05
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#169
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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What's funny is that you people actually use the melee H/H. I NEVER put them in party. They've been stupid since day 1.
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Aug 18, 2008, 04:40 AM // 04:40
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#170
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Krytan Explorer
Join Date: May 2007
Profession: P/
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I set my melee Heroes on Defend, now, and that seems to have solved the Leeroy problem. Didn't need to prior to the update for a while. Every now and then the AI goes bonky, Westworld crazy, and they do whatever.
I've noticed, though, that they are much more independent about their targets - sometimes ignoring my called target until they're done whacking the guy they've chosen. Used to be they'd target whomever I was attacking/wanding. Now, I've needed to call them on Monk mobs whom they seem to ignore otherwise for some reason.
Must be hard to code AI for GW, I guess...
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Aug 18, 2008, 05:05 AM // 05:05
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#171
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Frost Gate Guardian
Join Date: Jul 2006
Location: Ohio
Guild: Dragon Warrriors
Profession: W/P
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Ohh GOD YES! first thing i thought when is saw this thread. more often than not my heros REFUSE to do anything while flagged. sometimes they are good and will do things but alot of times they jsut stand there and watch me die instead of SSing and all the stuff i want them to do. i would target them, nothing, aslong as they are flagged they refuse which makes it next to impossible to tank anything with H/H anymore and it drives me up the wall!.... anet needs to fix this soon before i ... go berserk...
arghness of heros!
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Aug 18, 2008, 05:54 AM // 05:54
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#172
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Casters are more cautious? Until this weekend, I had found that all ranged character teams were mostly happy, as long as you didn't flag them. That was until Sunjiang Dist mission where the monks ran off and aggro'ed all four of the end bosses for us and nearly resulted in a team wipe. Heroes that were set on avoid, then flagged back when I saw where they were going, and still they insisted on running straight into the middle of the boss mob, then proceeded to cancel heals when I tried to micro-manage them.
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Aug 18, 2008, 06:46 AM // 06:46
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#173
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/
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Not sure if anyone else has noticed this. When running CoF, (I use a smiter hero,( why give half your hard earned cash to somone who managed to cast a few spells and sit back for an hour?)) I normally flag odgey about 1 aggro bubble away from me, (so he wont run in to BiP me mid battle ) and when I have beaten the mob, and click cancel flag, he will run about 1-2 aggro bars OFF THE ENTIRE RADAR, thus losing all maintained enchantment and often aggroing skipped mobs, or w/e. It is annoying and I'm clueless why. The way I get past it is to just flag him next to me, as he will not run away if he is within the aggro bar (it seems). Dunno if this is what I get for teaching myelf the CoF run, or just something obvious I'm missing. Either way I think this needs to be looked at aswell. (been awhile since I've ran CoF, so may have been just updated, or even not a problem at all). so yeah...gg?
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Aug 18, 2008, 07:43 AM // 07:43
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#174
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Haven't read all the posts so I am pretty sure this was mentioned before, but I have to stress it again. It is a major annoyance in Hero Battles since it can the difference of a win or loss.
1) Aggro range (as mentioned here 100+ times)
Example: I have a hero flagged at the lower cap points of the map, obviously to cap or guard a shrine. Then my opponent decides to pull his hero of and fight me at the upper flag stand ... and what does that stupid hero do? Follow him ALL the way up to the upper cap point O_O
Thats about the whole map.
2) Cancel Action bug
Example: Bringing a Monk Hero and microing him/her can be devastating at this time. Forcing him/her to remove a condition while being out of cast range results more then often in a circle of cast -> cancel -> cast -> cancel till they drained their whole energy and then finally executing the action. So who needs mesmers now to screw them if they do it better themselves?
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Aug 18, 2008, 07:53 AM // 07:53
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#175
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Buged buged buged. Olias is all over the place. Someone at anet is having a good laugh at our expense. Anoying as it might be, it is very funny though, unless your vanquishing. They remind me of Leroy Ironhammer in the Ring of Fire Mission.
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Aug 18, 2008, 09:51 AM // 09:51
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#176
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Academy Page
Join Date: Aug 2007
Guild: a Few Good Men
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Quote:
Originally Posted by AOD_EaSyKiLL
Devona leeroyed into everything, I finally gave up on her because she kept trying to out suicide Brechnar the Dwarf.
Rezzing seems broken, they either wont rez at all, or are running 1/2 the map to rez, even when flagged.
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/QFT
confirmed, I have observed the same behaviour.
ANet pls fix.
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Aug 18, 2008, 09:58 AM // 09:58
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#177
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Frost Gate Guardian
Join Date: Apr 2007
Location: England
Guild: The Khaotic Empire (TKE)
Profession: Me/Mo
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Before the update, Devona would be reasonably intelligent in my party, as all my heroes/henchmen. Afterwards, this is exactly what's happening! She has downgraded to the intelligence of Alessia, but even stupider. Literally, if we're standing far away from a mob, she runs torwards the nearest monster. I've stopped taking her into my groups.
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Aug 18, 2008, 02:12 PM // 14:12
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#178
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Emo Goth Italics
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Quote:
Originally Posted by Dr.Jones
HAHAHAHAHAHAHAHAHAHAHAHAHAHA oh man. that was a funny joke you have got to be kidding me. like i said before heroes have been like this from the beginning of heroes in nf.
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I'm starting to think you're a bit of a jerkoff. In either case, if the H/H did do this, I would have noticed alot of the time since I mainly play with H/H. The only time I do notice it is when they occasionally glitch (Which is very rare) or... wait, that's the only time. It only happens to me like what, once a month? I've not H/H'd since the update, but judging from the complaints the AI being screwed up this holds true. Something must be wrong.
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Aug 18, 2008, 03:11 PM // 15:11
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#179
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Krytan Explorer
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
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Talon the big stupid budgie agro'd 2 groups of undead in shards of orr and got us wiped.
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Aug 18, 2008, 03:22 PM // 15:22
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#180
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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Quote:
Originally Posted by ramma77
Talon the big stupid budgie agro'd 2 groups of undead in shards of orr and got us wiped.
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Yea his AI has been screwed up nicely. Talon now runs two agro bubbles away to attack a group of enemies that I didn't even target.
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